> For the complete documentation index, see [llms.txt](https://scarquest.gitbook.io/scarquest-knowledge-base/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://scarquest.gitbook.io/scarquest-knowledge-base/tokenomics/earning.md).

# &#x20;Earning

## What are the primary ways for users to earn SCAR tokens in the game?

* **Siege Battles (Scar Battle Rewards):** All players can earn SCAR by winning battles, and opening chests.

<figure><img src="/files/dSMcxQjJpfcDhItSRrYd" alt=""><figcaption></figcaption></figure>

* **Limited-Time Arena:** By developing strong decks and achieving high ranks, players can steadily earn SCAR.

<figure><img src="/files/7pcE8pjrZZ6x9bPc0Slx" alt=""><figcaption></figcaption></figure>

* **Export Feature:** Players can mint cards or resource items as NFTs and sell them on open markets.

<figure><img src="/files/NUL1wb9rwPGWwESgYCAz" alt=""><figcaption></figcaption></figure>

* **In-Game Marketplace:** Listing cards or resource items in the game marketplace allows players to earn SCAR.
* All players have the chance to win a jackpot chest or daily mini jackpots.
* All players can participate in ScarQuest events to earn SCAR.
* Higher ranked players win higher ranked prizes.

## Are there different earning mechanisms for casual players, high-level players, and investors?

* **Casual Players:** Can earn rewards by collecting resources, opening chests, and selling certain resources used to develop cards.
* **High-Level Players:** Can trade developed powerful cards and compete in arena rankings. Achieving a higher rank increases your SCAR rewards and jackpot chances.
* **Investors:** Players can lease land to others, earning extra resources when it's utilized. Land barriers can trade land, cards, resources, and related NFTs.

## How does the play-to-earn (P2E) model ensure sustainability without causing inflation of SCAR tokens?

* SCAR tokens are issued based on players' in-game spending and contributions (game revenue), ensuring controlled release into the market. With a capped supply of SCAR that can never be exceeded, this approach regulates currency circulation and prevents inflation.
* The SCAR burning strategy will be refined as the in-game user base grows. For now, instead of burning tokens, our focus is on giving back to the players to support and reward their engagement.

## What role do events, competitions, or quests play in increasing token earning opportunities?

* Events like game nights with other communities, IRL meet-ups, and similar activities will provide opportunities for both new and existing users to earn SCAR.
* Competitions motivate players to invest time and assets into developing units. Higher ranks in leaderboards enable players to earn more SCAR rewards consistently.
* Quests will be designed for users to earn in-game items, NFTs, and SCAR. Additional quests will be introduced through partnerships and similar collaborations.
