📊Distribution

How is the total supply of SCAR distributed among various stakeholders (team, investors, community, rewards, etc.)?

  • Ecosystem 30%

    • 24% in-game rewards

    • 5% events

    • 1% airdrops

  • Staking 10%

    • 5% - pre-game (fully unlocked)

    • 5% - future in-game staking

  • Liquidity 15%

    • DEXes

    • CEXes

    • Bridges

  • Team 15%

    • (fully unlocked)

  • Private Sale 12%

    • (fully unlocked)

  • Advisory 7%

    • (50% distributed)

  • Reserve 7.75%

    • (Locked)

  • IDO 3.25%

    • (Fully unlocked)

How will the token distribution change over time as more players engage with the ecosystem?

As the game expands the in-game/on-chain revenue will continue to grow and replenish the ecosystem.

Last updated