> For the complete documentation index, see [llms.txt](https://scarquest.gitbook.io/scarquest-knowledge-base/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://scarquest.gitbook.io/scarquest-knowledge-base/tokenomics/distribution.md).

# Distribution

## How is the total supply of SCAR distributed among various stakeholders (team, investors, community, rewards, etc.)?

<figure><img src="/files/Oqh8eqJ2LJOVi09XDlrP" alt=""><figcaption></figcaption></figure>

* Ecosystem **30%**
  * 24% in-game rewards
  * 5% events
  * 1% airdrops
* Staking **10%**
  * 5% - pre-game (fully unlocked)
  * 5% - future in-game staking
* Liquidity **15%**
  * DEXes
  * CEXes
  * Bridges
* Team **15%**
  * &#x20;(fully unlocked)
* Private Sale **12%**&#x20;
  * (fully unlocked)
* Advisory **7%**&#x20;
  * (50% distributed)
* Reserve **7.75%**&#x20;
  * (Locked)
* IDO **3.25%**&#x20;
  * (Fully unlocked)

## How will the token distribution change over time as more players engage with the ecosystem?

As the game expands the in-game/on-chain revenue will continue to grow and replenish the ecosystem.
