# Distribution

## How is the total supply of SCAR distributed among various stakeholders (team, investors, community, rewards, etc.)?

<figure><img src="https://832439770-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F1ANDc4BptWljWeS0PT87%2Fuploads%2F8e77bBQjaatmB5WxLt9b%2FDAY%201.jpg?alt=media&#x26;token=2518c660-591e-4cdc-8929-c27335efd077" alt=""><figcaption></figcaption></figure>

* Ecosystem **30%**
  * 24% in-game rewards
  * 5% events
  * 1% airdrops
* Staking **10%**
  * 5% - pre-game (fully unlocked)
  * 5% - future in-game staking
* Liquidity **15%**
  * DEXes
  * CEXes
  * Bridges
* Team **15%**
  * &#x20;(fully unlocked)
* Private Sale **12%**&#x20;
  * (fully unlocked)
* Advisory **7%**&#x20;
  * (50% distributed)
* Reserve **7.75%**&#x20;
  * (Locked)
* IDO **3.25%**&#x20;
  * (Fully unlocked)

## How will the token distribution change over time as more players engage with the ecosystem?

As the game expands the in-game/on-chain revenue will continue to grow and replenish the ecosystem.


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